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2/3 Set effects with % attack increase vs static attack increase

Discussion in 'Team, Heroes & Equipment' started by shooky, Apr 22, 2017.

  1. shooky

    shooky New Member

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    Jul 11, 2016
    I'm trying to plan out my sets and going for the optimal set load out.

    Should I be aiming for % attack increases or static attack increases?

    My understanding was that the % increase was based on the character's base attack. For instance, Lee's attack is 8.8k. Would a 10% increase just be off the base amount (880 increase), or are their other factors?

    For instance, Frenzy Token increases the attack by 10%, so would Lee's total attack be 9.7k (before everything else)?

    But Cave Chaser increases attack by 1,460, which would put Lee's attack at 10.5k (before everything else).

    Am I getting my info correct? A guild mate and I are in disagreement over which is better.
  2. Qikiey

    Qikiey New Member

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    Mar 7, 2016
  3. CriticalThinker

    CriticalThinker Member

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    May 3, 2016

    Cave Chaser is better before everything else, correct. But once you factor in the attack gotten from weapons and necklaces, 10% att will far surpass 1460 att. %att is better in most circumstances, especially with the high stats that Awakened heroes have.

    %att is not a multiplier of a hero's base attack, it is a multiplier of a hero's FLAT attack. Flat attack includes base attack, attack from equips, equips modifications, and hero potentials. Basically anything that adds attack with out a % attached to it.

    You and/or your friend need to read this, by SharkFuji...may his account rest in peace.


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