1. We're looking for active, experienced players to help contribute and grow this site.

    If your interested, PM NeoCHI.
    Dismiss Notice

[Guide] Equipment Modifications

Discussion in 'Guides' started by Kokokrandz, Jan 16, 2016.

  1. Kokokrandz

    Kokokrandz New Member

    Messages:
    26
    Likes Received:
    22
    Joined:
    Nov 28, 2015
    Hi guys and gals this is Kokokrandz and I'm here to contribute some simple knowledge for this awesome forum community which are the equipment mods (or bonuses) and here are the mods I've recorded: :cool:

    Note: You can't have the same modifier/potential on an equipment (eg. 2 +__ % Attack for weapons, but you can have one flat and one +__%; credits to Vexx)

    Legend:
    Flat - Set or fixed number to be added
    % - Percentage/multiplier to be added
    (to boss) - Additional damage to World Conquest and Nephthys Dungeon bosses
    (to minion) - Additional damage to normal monsters/mobs
    (on Nephthys) - Additional damage on Nephthys Dungeon (on both bosses and normal monsters)

    Weapon Modifications (11 mods):
    +Flat Attack
    +__% Attack
    Flat Damage
    +__% Damage
    +Flat Counter Damage
    +__% Counter Damage
    +Flat Critical Rate
    +__% Critical Rate
    +Flat Hit Rate
    +__% Hit Rate
    +__% Critical Damage

    Armor Modifications (12 mods):
    +Flat H.P.
    +__% H.P.
    +Flat Defense
    +__% Defense
    +Flat Dodge
    +__% Dodge
    +Flat Counter Rate
    +__% Counter Rate
    Flat -Damage Taken
    __% -Damage Taken
    Flat Recover H.P. every turn
    __% Recover H.P. every turn

    Accessory Modifications (20 mods):
    +__% H.P.
    +__% Critical Rate
    +__% Hit Rate
    +__% Counter Rate
    +__% Critical Damage
    Increase Attack by __% of H.P.
    Increase Attack by __% of M.P.
    Increase Critical Rate by __% of Defense
    Increase Hit Rate by __% of Critical Rate
    Increase Dodge by __% of Defense
    Increase Counter Rate by __% of Hit Rate
    Increase Counter Damage by __% of Counter Rate
    Recover as much H.P. as __% of D.O.T. taken
    +Flat M.P.
    Recover Flat M.P. every turn
    +__% Damage (to boss)
    +__% Damage (to minion)
    +__% Damage (on Nephthys)

    +__% Attack (5* Exclusive) credits to Lukiose
    +__% Dodge (5* Exclusive) credits to stronger

    Whew that was looonggg.. So there you have it I hope this helps alot of players both new and old, especially the players who plans and aims to be efficient. :cool:


    P.S. Please give me a heads up if there's anything missing or mistyped. ;)
     
    Last edited: Jan 25, 2016
    AlmaBeoulve, Syn, frontler and 2 others like this.
  2. WolfCyr

    WolfCyr New Member

    Messages:
    8
    Likes Received:
    1
    Joined:
    Jan 12, 2016
    Thanks a lot for the time you spend for us !
     
    Kokokrandz likes this.
  3. Lukiose

    Lukiose Member

    Messages:
    59
    Likes Received:
    55
    Joined:
    Nov 16, 2015
    5* accesories can have + %attack as well
     
    Kokokrandz likes this.
  4. Kokokrandz

    Kokokrandz New Member

    Messages:
    26
    Likes Received:
    22
    Joined:
    Nov 28, 2015
    i'll look into it. Thanks!
     
  5. stronger

    stronger New Member

    Messages:
    21
    Likes Received:
    8
    Joined:
    Dec 3, 2015
    5% accesories can have + %dodge as well
     
  6. Vexx

    Vexx The Destroyer of Fun

    Messages:
    456
    Likes Received:
    102
    Joined:
    Nov 16, 2015
    Might be good to note that each item can only have one of each category.. ie if you have a Defence potential on it you will never get a different defence potential.. (I didnt know this till yesterday and I wasted a lot trying to double up on Defence)
     
  7. Greylin

    Greylin New Member

    Messages:
    21
    Likes Received:
    6
    Joined:
    Nov 30, 2015
    Vexx, does this mean you can't have 2x identical buffs? I think I remember having a flat buff and a percentage buff to dodge on a single item. I'm assuming you are just saying you can't have 2x additive or 2x percentage buffs for the same stat on the same item. Is that correct?
     
    Vexx likes this.
  8. Vexx

    Vexx The Destroyer of Fun

    Messages:
    456
    Likes Received:
    102
    Joined:
    Nov 16, 2015
  9. Khophyn

    Khophyn New Member

    Messages:
    10
    Likes Received:
    3
    Joined:
    Feb 9, 2016
    I have a 4* Ninja Belt w/ Dodge % sub on it
     
  10. Nusy

    Nusy Member

    Messages:
    76
    Likes Received:
    40
    Joined:
    Jan 17, 2016
    I have a +% defense on a 5 accessory, no idea if its exclusively on 5 though.
     
  11. Nonkun3108

    Nonkun3108 Active Member

    Messages:
    199
    Likes Received:
    30
    Joined:
    Jan 18, 2016
    which is better Flat/%defense or - flat/% damage taken ?
     
  12. Pillowaddict

    Pillowaddict Well-Known Member

    Messages:
    481
    Likes Received:
    225
    Joined:
    Nov 24, 2015
  13. MatNet

    MatNet New Member

    Messages:
    19
    Likes Received:
    0
    Joined:
    Feb 14, 2016
    Im also confused on whats better. Is it def or dmg reduction?
     
  14. jasonred79

    jasonred79 Active Member

    Messages:
    228
    Likes Received:
    31
    Joined:
    Jan 24, 2016
    How is the -% damage trait on armors calculated?
    For instance, if we get hit with an attack that does 1000 damage, armor is 65%, and we have -5% damage from equipment potentials.
    Would final damage be 1000 x(100%-65%-5%) = 300 damage?
    Or would the final damage be 1000 x(100%-65%) x (100%-5%) = 332.5 damage?
     
  15. docthib

    docthib Member

    Messages:
    50
    Likes Received:
    31
    Joined:
    Dec 28, 2015
  16. Blueshin01

    Blueshin01 Member

    Messages:
    31
    Likes Received:
    1
    Joined:
    Aug 19, 2016
    very useful for mods, will use it in the near future
    thanks
     
  17. LilPanda

    LilPanda Member

    Messages:
    74
    Likes Received:
    13
    Joined:
    Jan 4, 2016
    Very useful! Thanks!
     
  18. MAKSU

    MAKSU New Member

    Messages:
    5
    Likes Received:
    0
    Joined:
    Jan 8, 2017
    About this:
    "(to minion) - Additional damage to normal monsters/mobs"
    Does this apply to all mobs? Knights, animals etc.?
     

Share This Page