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Online Stats Calculator

Discussion in 'General' started by docthib, Feb 26, 2016.

  1. docthib

    docthib Member

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    Hey hey,
    Im working on an online stats caculator (wink @Yoliocaust - no offense was working on it too :s) and I need some testers.

    I would like to thanks everyone who made database/sheets and find out formulas which made this tool reliable ! (@Vanyel, /u/SharkFuji, /u/FabsC, @John, /u/WhiteKnight9547 ...)

    Calculator is here : http://fwt.docthib.com

    Official Costume screen provider : @Geraldo :D
    Background by @Venevolence (aka Fizintine -> blog here, thanks for pics :))

    Work is In Progress (WIP) ~ @todo :
    - Conversions are NOT included YET v0.2
    - Template is a total mess :D v0.3 => a bit better now ^^
    - Hero potentials should be with fixed values (need database) v0.3
    - Equipment UI has to be simplfied (I need to find an accurate stats database of each equip/grade/rarity/level :) ) v0.3
    - Damage Masteries v0.3
    - Fix display of stats that should not have flat or % values v0.3
    - Some UI to help user get his hero base stats when not 70 v0.3
    - Save and Load v0.4
    - Sets v0.4
    - PLATINUM ofc ! v0.4.4
    - Items potential list v0.5
    - Ability to activate/deactivate set
    - Toggleable Skills
    - Stats comparison
    - View mode + share features
    - Encyclopedia ?
    - Index with daily + events
    - Alchimy tool ?
    - Guilds tool ?
    - Potential machine
    - Coocoo machine contest

    Thanks for feedback :)

    EDIT :
    v0.6.1
    - Item potential propagation button added (clone potential to any non disabled dropdown who contain the option)
    - Reset potential button added
    - Reset equip button added
    - New Chris/Cleo costumes added
    - Optimization and fixes

    v0.6
    - Multiple effects sets
    - Hero conditions on sets are now active
    - Krut added
    - Last sets added
    - Ian/Krut costumes added
    - Added some more data to "Simple Overview"
    - Quick fixes

    v0.5
    - Item potentials list added
    - Fast equip buttons added
    - Dropdown sorted by Desc now
    - Many fixes

    v0.4.5
    - New costumes added
    - Terrain 30% removed
    Thanks /u/ydobonrehtonatsuj for % to flat formula ^^

    v0.4.4
    - Platinum added
    - Sets values updated
    - New display available for stats (simple / detailed)
    - Damage formula updated (thanks @TorikSAn)
    - Help on damage tab
    - Minor fix on hero potentials

    v0.4.3
    - Quick fix (save feature)

    v0.4.2
    - New feature ! Import and Export JSON (no account required)
    - Alert on page unload (to prevent unwanted quit)

    v0.4.1
    - Magician girl LC added
    - Sets list updated
    - Fixed calculation with conversions

    v0.4
    Background by @Venevolence
    :)
    - Stats UI updated
    - Sets added
    - Accounts added
    - Save and load added
    - Coocoo machine added
    - Various fixes

    v0.3.3
    - New costumes added (Mu, Chenny, Unknown)
    - Various fixes

    v0.3.2
    - Fixed calculations for Defense battle mastery (which is Pure Def%)
    - Fixed conversions from Def (based on % and not on total flat)
    - Fixed dodge formula

    v0.3.1
    Known bug
    IG Defense battle mastery is an unknown value... so defense conversions are fucked !

    => My bad :(

    - Equip quantity bonus fixed
    - Various non applying stats fixed
    - Equip potentials / hero potentials sorted by alphabetical order
    - Added tooltips on Costumes and Masteries
    - Some conversions are now fixed

    v0.3
    - User Interface updated ! responsive + easier to read
    - Added button "Type Stats"
    - Hero stats are now more accurate + displayed in table
    - Damage block added
    - Hero Potentials have now dropdowns
    - Battle Masteries have now dropdowns
    - Equipment have now dropdowns + auto generated stats / potentials

    v0.2.1
    - Noblesse Heroes + Costumes (lord and hero) added

    v0.2
    - Conversions added !

    v0.1
    - Alpha launched
     
    Last edited: May 29, 2016
    yeskevz, ahlong, Syn and 7 others like this.
  2. Geraldo

    Geraldo G

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    Good job and keep it up doc!
     
    docthib likes this.
  3. Arthur Hogemann

    Arthur Hogemann New Member

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    Nice! Congratz on this job!
     
    docthib likes this.
  4. Yoliocaust

    Yoliocaust Member

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    Hey :D Ahahahah well done! I left it a bit apart due to heavy lessons these days, so I'm glad someone else is doing that instead of me ahah :) Tell me if you need anything in particular!
     
    docthib likes this.
  5. docthib

    docthib Member

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    Thanks everyone ! :)
    Im looking for pictures of every legendary stuff (weapon/armor/access - no set pls) if someone is brave enough to screen some this weekend :p
    else I will do it next week
     
  6. docthib

    docthib Member

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    updated with noblesse data
     
  7. LogHorizon

    LogHorizon New Member

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    Nice work docthib
     
    docthib likes this.
  8. docthib

    docthib Member

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    v0.3 is out with lot of news !

    User Interface updated
    Block has been re-arranged for easier readability. Responsive has been added too (may not be perfect but better than nothing).

    Added button "Type Stats"
    If you want to type your hero stats, its now possible ! Just hit "type stats" button go on your IG Hero Information menu, and report White and Red numbers in the form inputs.
    When you're done, don't forget to click on "Apply stats"

    Hero stats are now more accurate + displayed in table
    Before, every stats where multiplicative (flat * %). Now some stats like Damage, Damage Taken, Crit Damage etc... are not multiplied anymore.
    You have to click on the "Hero Stats" title to display the table.

    Damage block added

    You can now calculate your damage output with many conditions (advantage, direction, boss damage etc...).
    You have to click on the "Damage" title to display the table.

    Hero Potentials have now dropdowns
    Battle Masteries have now dropdowns
    Equipment have now dropdowns + auto generated stats / potentials

    So you can select values faster.
    For equips, stats are generated when you select the Type, Rarity and Enhancement, no more typing.
    Potentials are generated regarding the grade (accessories) AND the already selected potentials are removed
    Number of potentials are displayed regarding rarity

    Next big part is S/L and sharing links.

    Thanks for feedback :)
     
    Geraldo likes this.
  9. Geraldo

    Geraldo G

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    Thanks Doc!
     
    docthib likes this.
  10. Grimnoir

    Grimnoir Active Member

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    This is getting straight badass! Thanks Doc!
     
    docthib likes this.
  11. MJDoom

    MJDoom New Member

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    This looks really nice but I'm having an odd issue where it looks like the base stats for characters are not being pulled in and so the Hero Stats just show stats from weapons/costumes/potentials. I assume pressing the Level 70 button is supposed to fill those stats in but it doesn't seem to be working for me. Am I doing something wrong here? Using Chrome just in case it matters. If I manually enter stats that works but I'd prefer to not have to re-enter them if this should already be implemented.

    [​IMG]
     
    docthib likes this.
  12. docthib

    docthib Member

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    Aww I see where was the bug ! I did a quick fix for another thing and broke this one. Fixed ! Thanks a lot :)
     
  13. docthib

    docthib Member

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    v0.4 is out ! (and 0.4.1 and 0.4.2 :D)

    v0.4
    UI updated

    - A brand new nice header :)
    - Background by @Venevolence :) thanks for awesome art !
    -In stats display, you can use tabs to navigate between Hero stats, Damage, and Extras (this one is new).
    - Hero base stats column has been added (in order to check if any error)
    - "Extras" tab contains equiped sets information.
    - Hero potentials immunities has been added (for fun ^^)
    - Equips have now 4 dropdowns (sets added) + their labels

    Sets added
    As everyone was waiting for them here they are !
    Choose a set by its name in the equip dropdown and it will automaticaly detect the kind of equip (bow/sword/mace etc) depending of the slot.

    It will apply stats ONLY if effect is active outside combat (ex : Dasomier/BR etc. set attack bonus is not applied).
    @TODO : I planned to make those effects toggleable in the future

    Set effects will also be applied correctly if you have 2 or 3 pieces BUT will not take care of the conditions (ex : Area type only - HP < 30% etc. @TODO). Data about equiped sets will be displayed in the Extras tab.

    Accounts added
    For those who wants, you can now register by using email, nickname and password.
    At the moment accounts only benefits from save and load feature, but I planned more (ex : will be required for Guilds).

    Save and load added

    Finally ! I was tired too to type everything all the time ^^
    With an account, you can now save the state of your form and it will be loaded automatically when you come on calculator page.

    PLEASE NOTE that if you want to save, you must register or login BEFORE using the calc as data is not stored while you fill in.
    Moreover, save only allow ONE state save. The state will save every costumes. You cannot have multiple states at the moment.

    Save and load buttons are in the website header in Calculator dropdown.

    Coocoo machine added
    Have fun between 2 stats calculation, or lower your ingame frustration by using the virtual Coocoo machine !
    I tried to guess Nexon rates and I think i'm not far ;)
    Don't forget to brag here ^^

    v0.4.1
    Magician girl LC added and sets list updated

    LC = Lord costume
    Added sets : Token of return, Dasomier Mass Production

    Fixed calculations with conversions
    Here is a super hot news !
    Thanks to /u/WhiteKnight9547 through his topic here, found out that set effects were NOT included into stats conversion (Atk by HP, Crit by Def etc.) which means that - for a quick example - Pathfinder 3 pieces effect (HP + 15860) does not provide additional attack through Atk by HP.
    With this information, calculator seems almost fully accurate ! (just noticed some 0.01~0.02 variation in def ><)

    v0.4.2
    Import and Export JSON

    Someone contacted me telling me that it would be awesome to have Import / Export. So here we go !
    If you don't want to register, or If you want to keep data for many heroes then it's now possible (registered or not).

    Just complete a form, export it, keep it somewhere, share it and import it back again ! ;)

    Alert on page unload (to prevent unwanted quit)
    I'm not sure if I will keep this, but a user asked for it as his DEL key were moving him to previous page and reseting his form ^^
    Please tell me if you find this useful.
     
    Last edited: Apr 6, 2016
    Geraldo likes this.
  14. Geraldo

    Geraldo G

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    take my money and make an app!
     
    nekoboi and docthib like this.
  15. TorikSAn

    TorikSAn New Member

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    Hello great stats calc ! Thx a lot... But you have wrong calculations in damage modifiers. Different types are multiplicative not additive...
    If you have Terrain(+20% or +30%) and Advantage(+30% or -25%) and Direction(+15%) and SummDmg%fromItems(lets say for example you have 2+4+6+8+10 dmg% from weapons for a total of 30%) if will be 1.2(or 1.3)*1.3(or 0.75)*1.15*1.3. Not (1+0.2(or 0.3)+0.3(or -0.25)+0.15+0.3).
    And +damage on items or fixed damage from skill (%of max hp is like some kind of fixed too) or final skill power from sets they are modified by Damage% (and most likely -%damage taken) and no other damage modifying things (nor armor, nor direction, nor advantage, not terrain and ect...) in your calc they are anaffected by any source of modifications (even %damage)

    I have tested some of this myself (but before me it was already done by SharkFuji https://www.reddit.com/r/FantasyWar...d/technical_strategic_advantages_pure_damage/)

    Best regards.
    TorikSAn. ^^
     
    docthib likes this.
  16. docthib

    docthib Member

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    Hey TorikSAn !
    Thanks for using the tool and for the feedback. Yeah I didn't take time to get a deep analysis on how "final damage" works and your explanation is quite clear and thx for URL reference. I'm quite stunned that %hp damage and flat damage (/final skill power) is affected by +Damage% but its super interesting!

    I'm not home this weekend but will rework formulas asap.
    The only things I'm not sure is : when -damage taken% and -damage applies?
    - at the same time as applied => (flat damage - flat damage 'taken') * (damage% - damage taken%)
    - or after => (flat damage * damage%) * -damage taken% - flat damage taken ?

    If you have any other suggestion or other I'm fully listening :p
    Thanks!
     
  17. Gimmix

    Gimmix New Member

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    Hey!

    Great site man, I use this site daily to play with my character's eq. I have been experiencing a ton of problems with loading and saving my characters.

    Also, do you plaln to at some point load the values for the potentials?
     
    docthib likes this.
  18. docthib

    docthib Member

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    Hey @Gimmix !

    Thanks for using the tool and your feedback. Can you tell me more about the ton of problems you got ? (screen shots if hard to explain?)

    And by values of potential I guess you're talking about the equip ones ? if yes, I confirm you that I will add them as soon as I got the accurate data (and SharkFuki seems to got the formula ^^). I'll notice here as soon as it will be implemented ;)
     
  19. Gimmix

    Gimmix New Member

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    1. Yes, when I try to save my character now, nothing happens.
    it goes from http://fwt.docthib.com/ to http://fwt.docthib.com/#, and there is no message like before where it tells me my character has been saved. If I change to another character and save, it will bring me back to the older save file. I'm not sure if screen shots will add anything, you are free to check out my account yourself.

    I've been collecting some of the data. A key question is there a discrepancy of % even between different weapons.
     
  20. docthib

    docthib Member

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    O M G !
    it was completely disabled my bad :(
    Fixed now. Thanks again for reporting it !

    What do you mean by discrepancy ? what kind, where?
     

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